Maxwell

In Conquer the Constant, Maxwell received a fair overhaul that helped optimize him as a glass cannon. Even with a meager 50 health, the former shadow king can still pack quite the punch.

Abilities
Maxwell's Shadow Duelists have gained a helpful rework. They have 250 Health, and instead of vainly attempting to kite enemies, they will employ the far superior "Tank n' Spank" strategy. Maxwell is also now able to craft three of them at a time because they only cost 30% maximum sanity.

Maxwell's sanity-pertaining ability has also been switched around. Instead of gaining a passive 6.67 sanity per minute, he has an unyielding resistance to insanity auras. He only takes in 25% insanity from night and 15% from mobs. This allows the dapper fellow to actually benefit from dapper clothes and it keeps sanity interesting as Maxwell.

Tips

 * Wigfrid is a very good partner for Maxwell. She is able to supply him with early-game armor & is able to be a punching-bag during fights so Maxwell's duelists don't get hit. Maxwell benefits much more from the Clear-Minded Cadenza as the effect is essentially amplified by his natural resistance to insanity auras.
 * Proportional to sanity loss, Maxwell benefits from dapper clothes much more than any other character. While wearing a tam o' shanter, Maxwell is entirely immune to insanity auras such as from Treeguards.