Wormwood

Due to the addition of new healing items and a nerfing of healing food, Wormwood has received an interesting sidegrade in Conquer the Constant. In CtC, Wormwood keeps his role of being a heavily minmaxed support character that's hard to play while also being balanced for the mod.

Abilities
In CtC, the following changes were made to Wormwood:


 * A mass purge of his flavor perks, including:
 * Extra Fire Damage
 * Not losing sanity when wet
 * 60 Coolness when bloomed
 * Wormwood is able to autobloom, but he goes down a stage when he is hit.
 * When Wormwood takes >=5 damage, 1/5th of however much damage he takes goes to his maximum health. This penalty works just like the max-health penalty from being revived with a telltale heart and can be reversed.

On top of this, the following changes were made to Wormwood's Green Thumb Tab.


 * Living Logs cost 40 health.
 * Wormwood can craft Plant Pheromones with 3 Seeds and 3 Rot.
 * The Tillweed Salve is now exclusive to the Green Thumb tab. It costs 4 Tillweeds, 2 Petals, and 2 Charcoal. It heals 20 health, restores 25% maximum health to Wormwood players, and then heals an additional 20 health overtime
 * The Stalking Stick is a new item exclusive to the Green Thumb tab. It costs 1 Living Log, 1 Rope, and 2 Twigs. When held it gives a 10% speed boost. Its durability last 20 in-game days and can be set on fire.

Tips

 * Due to Wormwood's new downside, highly-absorbent armor such as the Thulecite Crown or Juggernaut Suit are handy so you can take as much damage under 5 as possible.
 * Wigfrid's Battle Helmet or a Log Suit also make good early-game armor choices as they allow Wormwood to fight any mobs that deal 20 or less damage without worrying about max health loss.
 * If you can handle the health loss, crafting Stalking Sticks for you and your teammates as soon as you enter the world is a smart investment.