Vanilla Item Changes

Plenty of items have been buffed, nerfed, or otherwise changed in order to make the game more nuanced and enjoyable 🙂.

Tools

 * Razor has 25 Uses, but can be used to do more things

Survival

 * Spider Gland only heals 4 HP
 * Piggyback docks only 5% speed

Fight

 * Grass Suit has 65% Absorption
 * Log Suit has 360 Durability
 * Scalemail has 85% Absorption and 1350 Durability
 * Tentacle Spike has 75 Uses
 * Hambat costs 2 jerky instead of 2 meat
 * Tail o' Three Cats will always supercrack when a mob's HP is at a certain threshold but has 50 uses
 * Morning Star will deal damage to 5 (7 when charged) nearby enemies

Food

 * Garden Digamajig costs 3 Boards, 2 Flint, and 8 Poop. It deploys much faster and only has 1 use
 * Ice Box reduces spoilage to 66% instead of 50%

Refine

 * Boards, Cut Stone, Rope and Papyrus can be hammered for half the materials required to make them (rounded up)
 * Beeswax can be used as a preservative just like salt

Magic / Ancient

 * Thulecite Club deals 68 Damage.
 * Pick/Axe has 600 Durability & 1.5x Efficiency. It costs 2 Thulecite & 6 Twigs
 * Life-Giving Amulet heals 15 HP per Hunger and can now do it 30 times
 * Telelocator Focus only uses 1 gem per teleport
 * Telocator Staff has 10 uses, doesn't cause rain to start.

Dress

 * Walking Cane adds only 20% speed & has 25 days of durability, but is more easily accessible.
 * Eyebrella gives no summer insulation.
 * Spiderhat spoils instead of having durability, it takes 2 days to spoil.
 * Red Mushcap can be crafted normally and protects against Plant Pheromones.

Miscellaneous

 * Cat Tails & Tusks can be traded to Pig King for 1 & 6 Gold Nuggets respectively
 * Tallbird Eggs can go in the icebox
 * Antlers can be hammered for a bone shard